|What are the Dice?
It is by chance which number appears on top. This is the
attraction of throwing the dice.
||The dice have 21 points. The numbers 1 to 6 appear on
the six sides of a cube. -
You throw the dice by hand or by a leather dice cup.
You turn the cup upside down and you let the dice roll to a standstill.
The dice are used in many board games. They often determine
the playing. They give the game unexpected turns and add excitement to
There are 30 Dice top
The following drawing illustrates this.
(The numbers under the cubes give you the number of turnings.)
||If you give the numbers 1, 2, 3, 4, 5, and 6 and form
all permutations of the six numbers, you get 1*2*3*4*5*6=6!=720 cubes.
Now there are also those dice among them, which are the same, because you
can get them by turning around 13 axes. There are 24 turnings.
Hence you only have 720:24 =30 different cubes.
of the Standard Die top
The die has six sides for six numbers. If you try all
possible ways to spread them out, you get 30 dice. - Every die has its
reflection. You can find the possibilities if you reverse the numbers beside
You find more about the number 30 at my web page Macmahons
You can mark every die by a number with six digits: Start
with 1, go upwards, go around 1 counter clockwise and add the number that
appears opposite the number 1 on the die. - The red die has 123546 for
instance. The dice on the left are ordered by these numbers.
There is only the red die in the Western World.
Most of the dice makers follow these rules.
||This die has two characteristics:
>The sides opposite each other always add to 7.
>If you look at the corner with the numbers 1, 2, and
3 they are arranged anticounter clockwise.
||There is a way the dice can be different.
There are two ways of placing the points of number
2, 3, or 6, which change into themselves by turning through 180°. This
leads to eight pictures.
The red die is the most frequent. But I also found the
Four puzzles with dice will follow now.
Guessing the Sumtop
||Build a tower of several dice.
Is it possible to find the sum of the points of the hidden
horizontal cube sides?
In this case the tower is formed by three dice. Five surfaces
would be counted: The under side of the top die, and the top and bottom
sides of the two lower dice.
Solution: You take 1 at the top and count the number of
the lower cubes. Number 6 is opposite the 1 side. You add 7 for each die.
The sum is 6+2x7=20.
||You can make a nice cube puzzle, if you cut the die in
The vertical bars are in the middle layer, the horizontal
ones on the outside. Then the puzzle is more interesting.
||You can also form a 3x3x3-cube with 9 V-Triominos (drawing)
or with Soma cubes. Draw points on them.
Rubik's dice is a black plastic dice 7cm x 7cm x 7cm with
circular holes instead of points. There are seven white squared tiles with
red circles, which you can lay inside the cube. The tiles directly lying
at the holes stick to walls inside. You can remove them with two connected
sticks. The tiles close the holes in red or in white. You have found a
solution, when all points have become white.
You will soon notice, that you can`t solve the puzzle
by trying. There are too many possibilities with seven tiles for closing
the holes. Moving the tiles is difficult, too.
Act like this: You can look inside the cube and can recognize
the patterns of both sides of the tiles. Draw them. The tiles show a number
with two digits on the top right (meaning?), which can be used as names.
There is the following image:
Now the solution is simple. If you like, don't read further
and solve the puzzle yourself...
Tile 78 (left side) only fits on the six, then tile 65
(left side) only fits on the five, then tile 34 (left side) only fits on
the four, then tile 58 (right side) only fits on the three, then tile 12
(right side) only fits on the two, and then tile 14 (left side) only fits
on the one. Tile 47 is useless.
There is only one solution.
In the meantime I opened the cube with a saw
to scan one side of a tile. Besides I was curious to see how
the tiles stick inside. The tiles are made of iron. They are held by six
ring magnets. They are inside the cube in the centres. You can see their
contours from outside.
You find more at the German magazine <bild der Wissenschaft>
Give eight dice. Build a 2x2x2 cube, so that the sum
of the points on each side is the same.
Here is one of 20 736 solutions with the sum 14.
More Dice Shapes
The cube belongs to the five Platonic solids. These are
solids, which are only formed by regular polygons. They are called
tetrahedron, hexahedron (cube), octahedron, dodecahedron, and icosahedron.
You can build dice after their model.
You can find 4,6, 8,12 or 20 numbers by throwing the dice.
The number at the top counts. The tetrahedron is an exception. The hidden
number counts or the one, that is on top as seen in the scan.
I found more interesting solids, which are possible to
play the dice from the mathematical view. They are convex, are formed
by congruent polygons and have the same position related to the centre
of gravity. ("Properties of Dice", URL below).
There are more dice forms. I chose
two of them.
||The die d10 is interesting. It has the shape of a double
pyramid with a pentagon as the mutual base. It shows the numbers 0 to 9,
the digits of the decimal system. So you can find random numbers with several
digits by several dice of this kind.
||The die in ball form is funny:
There is an iron ball inside the die, which only rest
in one of the six hollows.
So the points lie at the top.
||There are many possibilities to find random numbers.
You can lay six balls marked with number 1 to 6 in a box similar to the
national lottery. You can mix them and then take one without looking at.
The chosen number is the random number. If you play the "dice" a second
time, you must put back the ball in the box first.
This is the normal model for a die in mathematics to
classify the die in a theory.
In spite of the inflation of dice
forms: The normal d6 is and will stay the standard die.
It has several advantages:
>The number 6 is not too small and not too large. You
can play well with six random numbers.
>The normal die rolls best, especially if the corners
are rounded. It is common.
>You can make them easily, because the cube sides are
perpendicular to each other.
You call dice, which show some numbers more frequently
than others, marked dice.
You can manipulate the normal die in different ways.
> The dice don`t show all six different numbers, some
are missing. You always see three sides of the dice from one direction.
Therefore three numbers can be missing.
> You can slightly change the shape of the dice. You
can irregularly round off the corners, the areas of a side can be different.
> You can manipulate the dice inside. If there is a metal
piece inside the dice, but not symmetrically, the dice will stop rolling,
so the heavy piece will lay at the bottom. - A hollow space will be at
> You can prepare the surface of a cube side, so it will
stop on this side.
> You can use magnetic power, even switched on by radio
Plays the Dice top
You can simulate the dice with
the computer. There is a random generator in all programming languages
(i.e. Visual Basic), which produce random numbers between 0 and 1 (A=RND).
||You multiply these numbers by 6, cut off the decimals
with the function INT and add 1.
This is shown with six examples on the left.
You get the random numbers 4, 1, 4, 5 ,6, and 1.
It is easy to throw the dice 6000x this way.
This also predicts the probability theory. The probability
finding a number (i.e. three) is 1/6 (=1000/6000). This result is better
and better, if the number of throwing the dice is bigger. On the
other hand a good random generator must not distribute
the numbers too regularly. This is the difficulty with programming a good
||The frequency table shows that the numbers from 1 to
6 appear nearly equally, about 1000x.
A probability statement like 1/6
is of no use for a single throwing. You don`t know which number will appear
next. Each throwing is independent from the one before.
Dice on the Internet
Eric W. Weisstein (MathWorld)
Klaus Æ. Mogensen
Leo van der Heijdt
the Homepage of DICE Collector (Dutch / English)
(1) Robert E.Lembke, Michael Schiff: Das große
Haus- und Familienbuch der Spiele, Frankfurt a. M. 1970
(2) Martin Gardner: Mathematische Hexereien, Berlin 1988
(3) Rüdiger Thiele, Konrad Haase: Der verzauberte
Raum, Leipzig 1991
(4) Reiner Knizia: Das große Buch der Würfelspiele
(124 Spiele), München 2000
Gail from Oregon Coast, thank you for supporting
me in my translation.
Feedback: Email address on my main page
page is also available in German.
2001 Jürgen Köller