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What is the Hypercube?
The hypercube is the cube with four dimensions.
Our imagination is not sufficient enough to understand the fourth dimension
and the hypercube.
You can approach the hypercube through analogy to the 3-dimensional
cube from different sides. So you can become familiar with it.
Cubes in Perspective
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If you move a square parallel in space and join the corresponding corners,
you get the perspective sight of the cube. |
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If you move a cube parallel in space and join the corresponding corners,
you get the perspective sight of the hypercube. |
The hypercube has 16 corners (derived from 2 cubes) and 32 edges (2 cubes
and joining lines).
The hypercube has 24 squares.
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The cube is covered by six squares.
In the same way eight cubes
form the hypercube. |
The numbers 134, 124, 234, 123 indicate the base vectors (declared below).
If you know the 3D view, you can look at the hypercube three-dimensionally,
too.
Central Projections
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The cube is distorted in a central projection. 4 of the 6 squares appear
as trapeziums, which lie between the small and the big square. |
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A representation of the hypercube has been developed of this.
(Viktor Schlegel, 1888) |
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6 of the 8 cubes appear as pyramid stumps,
which lie between the small and the big cube. |
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4 cubes, 6 squares, and 4 edges meet at each corner.
3 cubes and 3 squares meet at each edge.
2 cubes meet at each square.
Nets top
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If you spread out the cube, you get its net. Together the six squares
have 6x4=24 sides. 2x5=10 sides (red) are bound. If you build a cube, you
have to stick the remaining 14 sides in pairs.
There are 11 nets.
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If you spread out the hypercube, you get its net as an arrangement
of 8 cubes. Together the eight cubes have 8x6=48 squares. 2x7=14 squares
are bound. If you "build" a hypercube, you have to stick the remaining
34 squares in pairs.
How many nets are there?
Peter Turney and Dan Hoey counted 261 cases. |
Cross-Sections top
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A cube (more exact: a cube with the edges 1) is produced by three unit
vectors (red) perpendicular to each other.
They form a coordinate system. |
.... ........
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A triplet formed by the numbers 0 or 1 describes the corners. The triplet
(011) belongs to the point P. You reach P by going from the origin O first
in x2 direction and then in x3 direction. This way is fixed by 011. |
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You describe all the 8 corners by coordinates in this manner. All combinations
of three numbers using 0 or 1 occur as coordinates. |
...... .........
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If you add the coordinates of one point, you get the sums 0,1,2, or
3. The sums 0 and 3 belong to opposite corners. They are ending points
of a diagonal (green). If you join the points with the sums 1 or 2, you
get triangles (red). |
If you write x1+x2+x3=a and substitute all numbers between 0 and 3 with
a, you find to every value another plane. The hexagon corresponding to
a=1.5 is famous.
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Corresponding to the cube four basic vectors (red) produce the hypercube.
All combinations of four numbers using 0 or 1 occur as coordinates. |
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If you add the coordinates of one point, you get the sums 0,1,2,3,
or 4. The sums 0 and 4 belong to opposite corners. They are ending points
of a diagonal (green). If you join the points with the sums 1 or 3, you
get two tetrahedra (red).
If you join the points with the sum 2, you get an octohedron (blue).
If you write x1+x2+x3+x4=a and substitute all numbers between 0 and
4 with a, you find another body as a section to every value.
The section is perpendicular to the diagonal from (0000) to (1111).
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More Drawings
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The n-dimensional Cube
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The hypercube is a construct of ideas. You receive a plausible explanation
for its features by the "permanent principle", which often is used in mathematics
to get from the "known to the unknown".
Cubes with the dimensions 1, 2 and 3 have the properties as follows.
The data of the hypercube might follow in the next line. Dimension=4 and
corners=16 are clear.
There are formulas for continuing the sequence for the edges and squares.
If you take n=4, you get the data of the hypercube.
Encore: Data of the 5-dimensional cube
The Hypercube on the
Internet top
English
Andy Burbanks
The
hypercube
Eric W. Weisstein, (MathWorld)
Hypercube
Peter Turney
Unfolding the Tesseract
Stefan Scheller
Stereoscopic
Interactive Hypercube Slicer
Wikipedia
Hypercube, Tesseract,
Fourth dimension
German
Bernd Grave Jakobi
ein rotierender
vierdimensionaler Würfel
Frank Richter
living in the hyperspace
Hans Walser
Der
n-dimensionale Hyperwürfel (.pdf-Datei)
Roberto Neumann
Hyperwürfel
und Hyperkugeln
Wikipedia
Hyperwürfel,
Tesserakt,
4D
References top
(1) Martin Gardner: Mathematischer Karneval, Frankfurt am Main, 1975
(2) R.Thiele, K.Haase: Der verzauberte Raum, Leipzig, 1991
Feedback: Email address on my main
page
This
page is also available in German.
URL of
my Homepage:
http://www.mathematische-basteleien.de/
©
2001 Jürgen Köller
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